![]() Cleaner than #ifdefs around large blocks of inline code. Nice thing is that presumably it works with the preprocessor so you can do conditional includes and such to speed up compilation time without having to use an external preprocessor or write your own. Not something you have to use if you don’t like it. So the driver does the strcat’ing instead of you. IIRC, you load the include files and give the content strings and the “filenames” to the driver, and it just uses that as a dictionary to resolve #includes. System Information Operating system: Windows 10 Pro Ver 21H2, OS build 19044.1889 HP Z2 Tower G4 Workstation, INteli&-9700 CPU 3.00Ghz 32GB Ram 64 bit OS Graphics card: (2x) Nvidia Quadro P1000, latest drivers installed, Nvidia states my crads go up to OpenGl 4.5 Blender Version Broken: (3.2.2, 3.0, 2.93) Worked: (N/A) I create a blender document as usual. The driver doesn’t “hit the disk” or anything. > Edit: whoops, the non-core include-extension is not available yet ^^".Īnd this is maybe for the best… I’m really not sure about this extension.Įh, it’s really not bad. ![]() ![]() That’s the kind of news that make you think that the best of nVidia is the developers support!ĭefinitely! And that’s GTX 480 comin’ up next Friday. ![]()
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